More ideas for the Holo-creatures of the future! - Holozing Fan Lore

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cocacolaron2 days agoPeakD3 min read


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Hello Holotrainers!

I'm just getting home from a HARD day at work. I started a new job a few days ago, and I have to say I'm more than tired of getting home at night after being in a kitchen all day. I was able to write down some guidelines on how I want to continue the Holozing story.

After writing about the humans, it's time for the main course: the creatures, those that throughout the game will be the central point of the experience. So, I'll explain what they were like in the past timeline and what they are like now that they are holograms, and it seems there's no going back to seeing them again.


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Let's start this time with the creatures of the future, the holograms.

In the future timeline, the creatures are no longer flesh, bone, or pure instinct. They are projections, echoes of something that was once alive and now exists in an intermediate state between information and memory.

At first glance, the holograms seem fragile, made of light, imperfect polygons, and constant visual glitches: flickering edges, colors that don't quite settle, body parts that appear and disappear as if the system that sustains them were always on the verge of collapse.



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However, this fragility is only an illusion. Holographic creatures are extremely adaptable. They are not limited by traditional biology: they do not age, they do not reproduce naturally, and they do not die as a living being would. When a creature of the future "falls," what actually happens is a data disintegration, a temporary loss of coherence that can be reversed if the original information has not been completely corrupted.

Their behavior is erratic, but not random. Unlike the creatures of the past—guided by instinct, territory, and survival—the holograms react to energetic stimuli, human signals, and environmental anomalies. Some patrol specific areas as if remembering ancient echoes of a habitat that no longer exists;



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others approach humans with almost childlike curiosity, trying to imitate gestures, sounds, or postures, as if seeking to reconstruct what it means to "be alive."

There are peaceful holographic creatures that float aimlessly, repeating patterns over and over, trapped in behavioral loops. Others, however, are aggressive, not out of malice, but due of corruption: incomplete data, damaged memories, or failed human modifications transform them into unstable entities that attack anything that interferes with their energy core.



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The origin of these creatures is one of the great mysteries of the future. What is known (or what we think we know, hehe) is that they are born from humanity's desperate attempt to preserve the irreplaceable.

That's where we find the central focus of the game's plot: a protagonist who fights against the system to determine where these creatures come from and how we can gather the little remaining DNA to try to see them again in all their splendor. Of course, nothing is that easy, and many of these good intentions can lead to much darker conflicts.

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