Fantasy Gods Unchained cards #4

5 comments

agrante764.113 months agoPeakD4 min read

The theme for this post is hand disruption. I understand that most of these card ideas are probably too disruptive, but still it's a fun exercise to come up with ways to try and stop what the opponent is trying to do, especially when their win condition doesn't involve a lot of creatures on the board.

Most of these ideas came about originally as a means to disrupt annoying decks like Vespid Light or LitD Coronet Magic.

Some of the effects are not possible with the current game engine, like silencing roars, but all the other trigger effects would work similarly to

.

I don't put a lot of thought into the stats or mana cost, they are just an approximation.

All art was AI-generated in MS Bing Image Creator except when indicated otherwise.


https://files.peakd.com/file/peakd-hive/agrante/23tbsBfrmZY9Ed6zFxmKku1w2fqZUs8teSMTfM7vtzRhQWxMPVmAKRLbXrdeB3nRsdss8.png

This could be a good counter for Carvings for example, or any deck that pumps out a lot of cheap minions like zombies or vespids. Aggro decks probably won't suffer much from this effect, and sometimes could even benefit from it.

Another version of this could be that the effect applies to both players.


https://files.peakd.com/file/peakd-hive/agrante/23w2h2eWCq7hrxJqSCS7Nsne8ySSVivwJeTmtEmWff9DeQGJ3B46u9PgVz1dGBPahGEoo.png

This is like a permanent

and also bears some similarities to
. A decent body would make it hard to remove for LitD decks, while making the creature playable in other matchups as well.

It would be fun if the creature would also allow the opponent to decide on your next card, so it would work for both players. Perhaps that would be a good balance compromise.


https://files.peakd.com/file/peakd-hive/agrante/23tveWNbCyyyDaVHHffpjdrjgpcwvCM11fw8V2aBkLDaFMeMqJ53gCmyRdhAYw2oSMzfM.png

This a pretty straightforward idea as far as disruption goes, and it's probably too strong or too niche to be played like this, I'm not sure.


https://files.peakd.com/file/peakd-hive/agrante/23vhweqm6tmBuErNNmBATiDcxomHnwv4Ckp5mHXogh6xyG3pHZm3uDRRdW91k4dWtwrqv.png

I made this with Vespids in mind. It would probably need to be Neutral to disrupt the archetype enough. It's like a reverse

+
with fewer stats, as it procs early and during the opponent's turn.


https://files.peakd.com/file/peakd-hive/agrante/23uQreJXWYMruxfemox9w7SadNwSopxfwpMDaf6kMYk82YkuqeZLaKiR9VdLhEakdK6cL.png

This would negate roar effects for creatures played by both players. I tried to create an image of a statue, but I think this effect would also be suitable for a relic that loses durability every time the effect is triggered.


https://files.peakd.com/file/peakd-hive/agrante/23uFRNEKsHH8weN6pTKdXbJtvf8QS6iAG9g9XVkXmKJ3q3rNz5YUpHE7gAAiRgHThZLoA.png

Two versions:

  • Look at the creatures with Roar in your opponent's hand. Silence one of them.

  • Look at 3 random creatures with Roar in your opponent's deck. Silence one of them.

This is like a

, only for Roar, not Mana cost. Perhaps a version compatible with the current engine would be to increase by 1 the mana cost of all creatures with Roar in the opponent's hand.

AI image was generated in ChatGPT.


https://files.peakd.com/file/peakd-hive/agrante/23tbuWcQ73uLPiQx3oSMK1GA3f5bKT7axSFJBfv4Pyvy3RmevmcNP2TEGDwABsBT8ECah.png

It's a bigger disruption for combo decks than for aggro, I think. Most opponents would still be able to play around it, and the relic is easy to remove.

AI image was generated in ChatGPT.


https://files.peakd.com/file/peakd-hive/agrante/23tvgjdYgjvsNSLRNLUx7mZbm4kNngUA7RVssG56EBhLX28YEEcUhUhLQ4sxZzzUGb5fm.png

This feels like a pretty strong card, so I made it Legendary and limited to 3 charges.


https://files.peakd.com/file/peakd-hive/agrante/23u64tUHjfW5rGRPzqhBk81LCscDwQCvHLRCXwFXvc3iJtrKF1HF2ctnigCmHzEveYG5h.png

This seems great to disrupt Carvings or Schoolteacher, for example. Also nice to get rid of strong removal spells, although in that case the mana cost is going to be pretty high and the opponent will get something potentially useful anyway. A stronger version would be to replace spells that cost 1 less mana.

AI image was generated in ChatGPT.


https://files.peakd.com/file/peakd-hive/agrante/23uFU4PNLJGjpoWDTmg5sZ8wEhdsiBvMBRdQ9b8KTaYboKsw2JtvUdJRT942Qf2x5FxRj.png

This one is tricky. The way I see it work is that you go to the combat log and undo everything that is reported there. Inspired by The Wheel of Time.

AI image was generated in ChatGPT.


https://files.peakd.com/file/peakd-hive/agrante/23tmHdjpymcJHXJbUWeRHytf6HCafq3iyGWKJrxUNtVCJWf488DTRiFtAexf77S3S6yx9.png

This is an obvious counter to

. The relic can still attack, so it is useful in other matchups as well.


https://files.peakd.com/file/peakd-hive/agrante/23uFTcpWA4wHjZt1uJM8JRC4fJiMSunzy9brbmQ27Ybk4JfpPSdHzWwpFU4hbCWyqNjeL.png

There are no Blitz counters in the game! I couldn't quite get a 'djinn' from the AI generator, but this image was close enough.


https://files.peakd.com/file/peakd-hive/agrante/23tviP6hjjfG5RvKnD4GCMZyg3M7qadSkp9jvfuFRUKR3vqCMSqzxTDp5NsQhfn3Y8e3r.png

I think this mostly delays the opponent setting of a combo until the creature is cleared from the board. With bad luck, it could be a positive to the opponent, hence the low mana cost. Maybe it could have backline or be even harder to remove.


Card composition done via

Thanks for reading!

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