Darkenstein Devlog

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rowye4 years agoPeakD2 min read

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Hi there!

Since I published the game, I haven't stopped working on the game. Adding new stuff but also refining what's in there.

Given that I can't upload videos here, I'm using links to my Twitter, this way you can watch the videos from here...

First some work on the blood splatter. More sounds, more splashes, less glitches. xD


https://twitter.com/roger_creus_art/status/1537100684725784578?s=20&t=dIVroRxul_pfBE-aOxwS5g
https://twitter.com/roger_creus_art/status/1538147322151960577?s=20&t=dIVroRxul_pfBE-aOxwS5g




I've also been adding new features to enemy behaviors. At the beginning the game was supposed to be much more brawly but I realize it just doesn't play like that, so I went into allowing enemies to roam around while in attack mode. They can also try to flank you, or just move away to shoot at you from a further spot. I feel like this gives the combat a lot more variety.


https://twitter.com/roger_creus_art/status/1536371545471340548?s=20&t=dIVroRxul_pfBE-aOxwS5g




Some of that can also be seen in the next video.
But aside of that, I love these lame enemies that prone in your face. xD

I need to make sure they can be kicked, which is not possible yet...


https://twitter.com/roger_creus_art/status/1540366619804897280?s=20&t=dIVroRxul_pfBE-aOxwS5g




Finally, some new lands.
Maps 1 to 8 are almost surely all going to be 90% interiors, so I'm thinking I would try to make the last third of the game a bit more open.
Besides, I was dying to try to create this snowy atmosphere. :D

I'm trying to keep the square-like look of the terrain a bit so that it won't look too different from the caves and all, but really making it all in cubes is not an option here.


https://twitter.com/roger_creus_art/status/1538887209117536256?s=20&t=dIVroRxul_pfBE-aOxwS5g






Anyway if you'd like to try the game, you can do so for free here:


Find me elsewhere:


Instagram
Twitter
YouTube

DeviantArt
Behance




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